The vast subterranean prison of Avernum is inhabited by outcasts from the surface world who must all struggle to survive the same terrifying dangers after being cast into that forsaken abyss. It may not be very pretty, but there is still a lot to like in this game, and one of the best things about it is the setting. It also can be a bit hard to spot small items lying on the ground, but other than that the graphics are perfectly functional for gameplay and don’t get in the way. It also suffers from consistency issues since player character images, NPC portraits, menu illustrations, and large splash images all have very different art styles. The game uses fairly simple sprite graphics, very little music, and some art and sound effects are reused enough that they become a bit repetitive. Thus, I find myself cast out from the evil empire that rules the entire surface world and am thrown through a magic portal into Avernum, the labyrinthine system of inhospitable caves inhabited only by convicts and monsters.Īvernum was clearly created on a very small budget, and nowhere is that more clear than with its graphics and sound. Recently, Spiderweb Software released a second remake of that humble game, Avernum: Escape From the Pit, and that seemed like a good a time as any for me to finally play through it. I played the free demo for that game back then and enjoyed it, but never got a chance to play through the full game. Way back in 1995, Spiderweb Software released its first game, a downloadable RPG called Exile: Escape From the Pit.
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